krepost aoe2
Despite the fact that their Militia upgrades automatically and they have a unique technology that adds more armor to them, they still lack the Champion upgrade, which may make them vulnerable in the long run against well-rounded units or ranged units. As Bulgarians have Heresy, their Konniks can also overturn conversions, so Monk-based civilizations should be cautious when dealing against Konniks. They have overall good siege engines, so civilizations with a mediocre defense (like Goths, Cumans, Magyars or Huns) may have trouble against them. Agreed, just imagine the Spanish getting kreposts... That doesn't make any sense balance-wise. Also, these units retain their value as their unique technology Bagains gives their Militia-line Infantry +5 melee armor. Bulgarian Cavaliers can also deal more damage that Lithuanian Paladins with all four Relics, which grants +4 attack, and Malian cavaliers with Farimba, which grants +5 attack.

Their unique unit, the Konnik, is a cavalry unit that becomes an infantry unit when killed (with all of its implications). Notes It's a cheaper Castle with less HP and attack in Age Of Empires II: Definitive Edition. Despite the quirk the Konnik have, there are several units in the game that are a threat to both the Mounted and Dismounted versions of the Konnik: Samurais (bonus attack vs unique units), Persian War Elephants and Battle Elephants (high hit points, attack and trample damage), Byzantine Cataphracts (trample damage, overall good statistics and bonus damage against the Dismounted Konnik), Boyars and Teutonic Knights (high melee armor), Kamayuks (bonus damage vs the mounted version and +1 range that can decimate masses of infantry if they are deployed in large contingents), Viking Berserks (regeneration ability, bonus damage vs cavalry out of Chieftains and better stats than the dismounted version of the Konnik), Lithuanian Leitis (high damage output that ignores armor, so it also negates the Bulgarian team bonus regarding the armor upgrades), Genoese Crossbowmen and Mamelukes (bonus damage vs the mounted Konnik and can hit-and-run the dismounted one). The Krepost also count as a "Castle" regarding the requirements for aging up to the Imperial Age, and this may also enable the Bulgarians to perform a Fast Imperial Age strategy, since they require much less stone and less time to built than Castles.

They can create Kreposts that can help defend their position, but lack several defensive technologies like Hoardings, Bombard Tower, Fortified Wall and Arrowslits, making them rely almost only on the Krepost for that purpose (which despite being cheaper than a Castle is still more expensive and takes longer to built than towers). Not all garrisoned units add the same number of arrows, their value is generally dependent on two factors: attack and Rate of Fire. The following table shows the maximum number of arrows a Krepost can fire, when it is garrisoned with units of the same type: As Kreposts are unique to the Bulgarians, only technologies that are available to them are shown in the following table: KREPOST vs EVERY GENERIC UNIT AoE II Definitive Edition. Krepost means Fortress in Slavic Language. Once in the Castle Age, they will get access to the Krepost, cheaper Town Centers, their unique unit the Konnik, and, of course, their Men-at-Arms will be upgraded to Long Swordsmen. This is a Castle where you can … Their Kreposts may give them an advantage in the "King of the Hill" game mode, as they may help to secure the Monument, as well as being helpful in the "Defend the Wonder" game mode.

The Bulgarians are an infantry-oriented civilization, and as such, they may try an infantry Feudal Age rush in the early game, which is particularly potent in their case. Bulgarians are not very flexible in terms of strategy in the early stage of the game, so they are predictable.

Defensively, they fare well thanks to the Kreposts and the fact that their Town Center costs 50 less stone, letting them save some stone for more fortifications. Defensively speaking, their Kreposts give them an edge, especially against civilizations with poor siege units or without a proper anti-building unit, such as Japanese, Britons and Magyars. The Konnik, being a heavy cavalry unit that turns into an infantry if killed, can defeat the most typical counters against cavalry (like Camel Riders and Halberdiers), so camel-specialized civilizations (like Indians, Saracens, Berbers or Malians) must be wary of them. Minimum range Krepost are also useful for turtling and defending locations, but the player must have in mind that they have less range, hit points, and attack than Castles, but the convenience that they can make almost two of them for the same price. Type This is a Castle where you can train UU only according to ECL DE Showmatch.

Regarding the Stable, they have all upgrades for the Hussar, but lack Paladin for the Knight line. Krepost means Fortress in Slavic Language. Garrison Take your favorite fandoms with you and never miss a beat. Their Imperial Age unique technology Bagains grants +5 melee armor to the Militia line, so their Two-Handed Swordsmen become more effective against melee units. S. The Chinese always start with six villagers which can make your civilization snowball on certain maps where food can be found near the Town Center. Stone Hit points In any case, a Fast Castle must be made first. Teutonic Knights and Slavic Boyars have much better stats and still pose a threat. The same goes for civilizations that may rely on Halberdiers for dealing with cavalry. Age of Empires Series Wiki is a FANDOM Games Community. The Last Khans One thing to note, … Building information In large groups, Konniks can take down buildings, thanks to the attack boost of Stirrups, and the Dismounted Konnik has a bonus attack vs buildings, so civilizations with poor defenses (like Cumans or Huns) or even with decent ones (like Teutons or Byzantines) will have problems with Konnik contingents if they are poorly prepared. This quirk makes the unit not only durable, but also versatile, as they can mess with the possible counter-units the opponent may have. Both lines are helped by their fast working Blacksm… Size 20 Train KonniksAttack enemies Give them a tech which'll buff their Fortress(Krepost now)/Castle instead. Construction An empty Krepost is able to fire five arrows at a time, with a base damage of 9 each.
They will barely win against Viking Champions and will lose against masses of Gothic Champions in equally spent resources. Garrisoning either Villagers or archers adds additional arrows to the Krepost's fire, up to maximum of 21. Conversely, the loss of Paladins means that the Bulgarians will lose much of their late-game cavalry power, forcing the Bulgarians to mostly rely on Konniks and Hussars as their main late-game cavalry units.

Range They can be created at Kreposts, which are a fortification similar to a Castle, but weaker and cheaper (about half the price of a Castle). Because of this quirk, a Konnik rush should be preferred over a Knight rush, unless the player doesn't have enough stone for making enough Castles or Kreposts. While the mounted version is weak against Camels and the Spearman line, the dismounted version is not; and vice versa, the typical counters for infantry do not affect the mounted version. I doubt it. Any clever opponent must mix two types of counter-units against a mass o… Take your favorite fandoms with you and never miss a beat. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. An alliance with Spanish, considering their blacksmith upgrades does not cost any gold, enables the Spanish to outperform many other civilizations, especially when performing their signature tactics (like the Knight rush or raiding with Conquistadors). Sure Goths are above average on Arabia Maps, but Spanish and Mayans are scary already.

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